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Corraidhin Farsaidh
Hello-There
534
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Posted - 2014.06.07 20:02:00 -
[1] - Quote
Look at it this way...50% of new players realize that Eve is the game for them...and Eve players tend to stick around...
Ed: I would caveat that with my usual belief that tutorials and PvE need to improved...that would help new players get acclimatized more rapidly and earn some isk in a more fun way... |

Corraidhin Farsaidh
Hello-There
551
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Posted - 2014.06.10 19:38:00 -
[2] - Quote
Once again I will point out that I was flying level III missions within a month in an algos. That's 30 days of training (249 days less than seems to be quoted often). People are too hung up on being able to blitz through missions and having x million SP. It takes very little time to get all relevant skills for a smaller ship hull to level III then specialize from there. |

Corraidhin Farsaidh
Hello-There
553
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Posted - 2014.06.11 08:50:00 -
[3] - Quote
Someone said a while back that Eve is for old-school gamers. I would agree to an extent, I have never played any other MMO and grew up playing old-style arcade games and pencil and paper RPG's. The 50% leave statistic is most likely those poeple/kids who've grown up with more recent games. Most wouldn't even know the concept of a 'Game Over' screen and starting again from scratch since you died.
Eve retains %50 of people because it only appeals to %50 of people. Do we really want to change a game to retain more people who don't like the basic foundations of the game i.e. progression that takes time and thought, the possibility of making mistakes and paying for it (beyond restarting from the last save point), the freedom to be 'good', 'bad', or anywhere inbetween.
Do I think that the retention could be increased? Probably with improved PvE, and then target the PvE-centric crowd to entice more of them to losec/null. How many more would be retained? Probably not that many more, Eve takes thought and punishes mistakes and most modern gamers don't like that. Stay true to the core of the game and draw in more people through better gameplay, not through comprimise and watering down the current foundation of Eve. |

Corraidhin Farsaidh
Hello-There
555
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Posted - 2014.06.11 18:50:00 -
[4] - Quote
There are those who like PvE and those who don't. Those that don't stay in Eve don't find anything they like whether it be in pvE *or* PvE. It's just not the game for them and that's fine. What do people think is an acceptable level of people staying longer than a month? How many poeple do you think were still playing GTA V after a month? Or just moved on to the next game.
Eve is a very different beast to most games and will have a veery different group of players because of this. |

Corraidhin Farsaidh
Hello-There
604
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Posted - 2014.07.08 12:23:00 -
[5] - Quote
I don't buy the 'Wait until you can fly x y or z ship rubbish, you can take part in all sorts of stuff in cheap ships. In fact a new player *needs* to be learning how to actually use the skills they are training by flying around in cheap ships and seeing how they and the game mechanics handle. Simply sitting and waiting means that the player learns absolutely nothing in the meantime.
I still stand by my view that I think the PvE aspects should be improved since those 80% of people who play in and pay to play in hisec areas are catered for as well as those in PvP centric regions. I would prefer a better balance and to see the PvE elements used to lead players towards making the jump to lower sec regions as I believe that would be much more successful in changing the hisec/othersec balance of players. Those in hisec need to have a reason to try other areas, something needs to appeal to te side of them that wants the adventure, to see new things, to go through other bits of lore etc. |
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